This means that you can try out any product you want for free. All of the products that Firebase has are included in all the plans that they offer. The majority of the money that Firebase makes comes from big apps with lots of users. The Spark Plan is also free and exists so that everyone can experiment and get their hands on Firebase, integrate it into their apps and see how it performs. You can see that Firebase offers additional pricing plans. If you visit the Firebase pricing page, which you can access at, you’ll see, “Start for free, then pay as you go.” Firebase is designed to work for free for smaller startups or experimental projects, like the one you will build in this section. The Realtime Database is free - but that’s only true up to a certain point. You’ll learn how to measure and optimize performance and how to profile your database. In this chapter, you’ll cover Realtime Database pricing model, general Realtime Database limits, reading and writing limitations, and performance. To work effectively with Realtime Database, you have to be aware of its usage and performance limits. Realtime Database is built to handle high-traffic apps. In the previous chapters, you learned how to work with the Firebase Realtime Database. Securing Data in Cloud FirestoreĢ0.3 Integrating Cloud Storage with your app Introduction to Cloud Firestoreġ6.2 Cloud Firestore vs. Realtime Database Offline Capabilitiesġ4.2 Other offline scenarios and network connectivity features Reading to & Writing from Realtime Database Introduction to Firebase Realtime Database Using Firebase Section 3: 11 chapters Show chapters Hide chapters Using Room with Google's Architecture Components Using Room Section 2: 6 chapters Show chapters Hide chaptersĥ.2 Room and Google’s architecture componentsħ.2 Relations and entity-relationship diagrams Saving Data Using Android SDK Section 1: 4 chapters Show chapters Hide chaptersġ.3 Viewing the files in Device File Explorerġ.5 Understanding Parcelization and SerializationĢ.2 Getting a reference to the SharedPreferences fileĢ.6 Reading and writing the prefs from MainActivityĤ.1 Understanding content provider basicsĤ.3 Implementing the methods in the content provider
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